| Night Elves start off in Shadowglen, which is basically | | | | Shadowmeld - Lowers the chance of enemies seeing |
| an area of a tree called Teldrassil. Out of the way of | | | | you, However this is not the rogue perk it might seem. |
| the main trade routes, the capital Darnassus is often | | | | Any movement cancels this effect and restores |
| quite a lonely place to be. However, the Sabres, which | | | | aggro. Handy of you are travelling through a high risk |
| are the racial mounts of night elves are very popular | | | | area and are looking to wait for certain mobs to pass |
| with other Alliance races, so you will often see other | | | | before continuing. A decent skill for gathering |
| races in this area grinding for reputation doing either | | | | professions looking to get ahead as well. |
| the low level quests or handing in cloth to the local | | | | Elusiveness - Now this is a Rogue style skill. It works |
| quartermaster. | | | | with, and buffs stealth. It also improves Shadowmeld. |
| The mobs in the starting area are the usual mix of | | | | Only usable by Rogue and Druids. |
| beast and humanoid making levelling skinning and | | | | Quickness - This is a dodge skill that reduces the |
| leatherwork an easy affair. Night Elves often seem to | | | | chance that ranged attacks will hit you. Handy of you |
| gravitate towards the Druid class, though quite why | | | | yourself are a ranged class yourself It has no effect in |
| this is so is not obvious. The starting bonuses certainly | | | | melee. |
| do not offer a great deal for Druids, I suspect that the | | | | Wisp Spirit - You turn into a glowing Wisp orb on death |
| Lore that surrounds the race accounts for most of the | | | | which allows you to get back to your corpse 25% |
| druids. Though Elusiveness (see below) is handy. | | | | faster than the normal "death run" speed (i.e. at 175% |
| Shadowglen is a very tight area. Killing cats and kin, | | | | of run speed rather than 150%) |
| and a couple of quests with spiders all within a small | | | | Nature Resistance - Reduces the damage from |
| space that makes getting to level 6 or 7 perhaps the | | | | nature spells against you by 2% A small but handy |
| fastest of all races. However once outside in the | | | | bonus. |
| larger area of Teldrassil, it suddenly becomes a much | | | | Most references give Druid or Rogue as the preferred |
| more sprawling affair. Not as big as Elwynn forest | | | | class. However Hunter (with pet preference) is also an |
| perhaps, or even Dun Morogh, but a maze of paths | | | | excellent choice. Keeping the foe at bay with speed |
| and hills meaning a lot of back tracking and map | | | | and elusiveness, and reducing the damage from |
| watching is required. Rather than go into the quests in | | | | ranged attacks (and as a pet hunter you should only |
| detail here (see my free guides for that) I will instead | | | | be getting ranged attacks) makes this an excellent |
| concentrate on the pro's and cons of playing night | | | | choice for a night elf. (my personal favourite). |
| elves. Starting with the racial bonuses. | | | | |