| Tech head Gnomes originate in Coldridge Valley with | | | | benefit from this. |
| the Dwarfs. It is perhaps because these races share | | | | Arcane Resistance - This bonus reduces the chance |
| this area that Ironforge continue to have an active role | | | | to be hit from Arcane spells by 2%. Again a decent |
| and decent population on most servers. | | | | anti mage ability, which along with Escape Artist |
| Coldridge, with its mix of beasts and humanoid mobs is | | | | makes the Gnome a decent anti-mage race |
| best suited to ranged attacks. However, rogues offer | | | | Engineering +15%. - This is a massive boost to a |
| a decent second choice, being able to get in amongst | | | | profession. Given that many buffs (such as the |
| groups that would otherwise overwhelm a character | | | | Draenei Jewelcrafting buff) only give 5% you can see |
| without pulling too much aggro is a decent second | | | | how much effect his has. |
| choice to popping them off at long range as a hunter. | | | | All in all, Gnomes are a specialist class.. If Humans are |
| Luckily Gnomes make ideal Rogues. | | | | jack-of-all trades, then Gnomes are best suited to |
| Getting to level 6 or 7 in the starting area is a quick | | | | counter mage skills, and with Engineering almost a |
| and enjoyable affair, especially for those who have | | | | no-brainer as a profession. Rogue makes the most |
| not played a ranged class before, or who are trying | | | | sense as a class, with Mage being a good second |
| the rogue for the first time. The quests in the rest of | | | | choice. |
| the Dun Morogh region are also great for levelling | | | | Looking forward, expect major changes to this class |
| either skinning, leatherwork or engineering. | | | | with "Cataclysm" and 4.0. With Dwarfs benefiting from |
| Rather than go through the list of quests to level, I will | | | | archaeology already there is a risk of the two classes, |
| concentrate instead on the advantages and | | | | that are often compared side by side, becoming |
| disadvantages of playing this race. Looking first at the | | | | imbalanced. Expect Blizzard to either improve the |
| racial perks. | | | | existing Gnome skill set further, or make the Gnome a |
| Escape Artist - Gives the ability to remove any | | | | more diverse class to play. Myself, I prefer |
| movement impairing effects. Very useful especially | | | | specialization. In the end every race and class risks |
| when up against hunters (who use traps) and magic | | | | ending up like every other. It is the differences that |
| users who will try and freeze or root you. | | | | makes them so interesting to play and explore. I hope |
| Expansive Mind - increases intellect by 5%. Useful for | | | | Blizzard don't continue to mix and match all race and |
| magic/mana users as this increases the amount of | | | | class skills together, otherwise the fun of exploring |
| mana you will have. Warlocks - and with 4.0 Priests will | | | | new ideas risks being lost altogether. |