Warcraft Leveling Alliance - Why Play a Gnome?

Tech head Gnomes originate in Coldridge Valley withbenefit from this.
the Dwarfs. It is perhaps because these races shareArcane Resistance - This bonus reduces the chance
this area that Ironforge continue to have an active roleto be hit from Arcane spells by 2%. Again a decent
and decent population on most servers.anti mage ability, which along with Escape Artist
Coldridge, with its mix of beasts and humanoid mobs ismakes the Gnome a decent anti-mage race
best suited to ranged attacks. However, rogues offerEngineering +15%. - This is a massive boost to a
a decent second choice, being able to get in amongstprofession. Given that many buffs (such as the
groups that would otherwise overwhelm a characterDraenei Jewelcrafting buff) only give 5% you can see
without pulling too much aggro is a decent secondhow much effect his has.
choice to popping them off at long range as a hunter.All in all, Gnomes are a specialist class.. If Humans are
Luckily Gnomes make ideal Rogues.jack-of-all trades, then Gnomes are best suited to
Getting to level 6 or 7 in the starting area is a quickcounter mage skills, and with Engineering almost a
and enjoyable affair, especially for those who haveno-brainer as a profession. Rogue makes the most
not played a ranged class before, or who are tryingsense as a class, with Mage being a good second
the rogue for the first time. The quests in the rest ofchoice.
the Dun Morogh region are also great for levellingLooking forward, expect major changes to this class
either skinning, leatherwork or engineering.with "Cataclysm" and 4.0. With Dwarfs benefiting from
Rather than go through the list of quests to level, I willarchaeology already there is a risk of the two classes,
concentrate instead on the advantages andthat are often compared side by side, becoming
disadvantages of playing this race. Looking first at theimbalanced. Expect Blizzard to either improve the
racial perks.existing Gnome skill set further, or make the Gnome a
Escape Artist - Gives the ability to remove anymore diverse class to play. Myself, I prefer
movement impairing effects. Very useful especiallyspecialization. In the end every race and class risks
when up against hunters (who use traps) and magicending up like every other. It is the differences that
users who will try and freeze or root you.makes them so interesting to play and explore. I hope
Expansive Mind - increases intellect by 5%. Useful forBlizzard don't continue to mix and match all race and
magic/mana users as this increases the amount ofclass skills together, otherwise the fun of exploring
mana you will have. Warlocks - and with 4.0 Priests willnew ideas risks being lost altogether.