| SC2 is a sequel to the 1998 award winning video | | | | Within Protoss society there is an offshoot of a |
| game, Starcraft 1. The game involves interstellar | | | | heretic and outlawed faction known as the Dark |
| warfare and was developed by Blizzard | | | | Templar who are mainly composed of a minority who |
| Entertainment; a military science fiction game real time | | | | reject the teachings of the Khala and refuse to join the |
| strategy video game that has one extension pack, or | | | | psychic link shared by all Protoss as a defense |
| addition, called Starcraft: Brood War. | | | | mechanism for fear of losing their individuality. Nomadic |
| The story line revolves around three species fighting | | | | in nature, the Dark Templar support their brethren in |
| for dominance in a far away part of the Milky Way | | | | the war, mounting guerilla-like campaigns against their |
| galaxy set in the distant future: the 26th century. The | | | | enemies in support of their motherland. Their major |
| Terrans are one of the three races pitted in a fierce | | | | ambition is to preserve their civilization and strict |
| battle of supremacy in the Koprulu Sector. They are | | | | philosophical way of living from the warlike Zerg. |
| composed of human outcastes exiled from earth who | | | | The Zerg are a race of insectoids in pursuit of genetic |
| have over time developed superior warfare | | | | perfection and obsessed with assimilating other races. |
| technology and rudimentary psionic abilities. They are | | | | They are depicted as the main antagonists in the |
| skilled at adapting to any situation and have carried | | | | Starcraft epic series, and their main ambition is to |
| over the same physical features as their human | | | | create a super race of Zergs by assimilating superior |
| ancestors through the centuries from over half a | | | | characteristics of other races into their own thereby |
| millennium ago. | | | | creating many different strains of Zergs all with |
| Though inferior in mental and physical prowess | | | | improved genetic abilities. Zerg units are cheap and |
| compared to their Zergs and Protoss antagonists, they | | | | fast to produce and players have the edge over their |
| are tenacious and adaptable to any situation. The | | | | opponents due to sheer numeric superiority. Equipped |
| Protoss are a humanoid species of immense physical | | | | with extreme hive mind capabilities, the Zergs seem to |
| strength and advanced psionic abilities as well as | | | | think and act like one boosting their swarm tactics to |
| superior technology. Their individual superiority as | | | | overwhelm the enemy. |
| combatants is however dwarfed in battle by the sheer | | | | The aim of the game is to emerge victorious in the |
| numerical advantage of the Zergs and the fighting | | | | war and a player can choose to be any one of the |
| capabilities of the Terrans who are ferocious and | | | | three species. Each species has its own unique |
| tenacious fighters. The Protoss have woken up to the | | | | strengths and weaknesses and a player has to |
| realisation that to survive the galactic battles, they | | | | harness to his advantage both the weaknesses of his |
| have to adopt a change in strategy away from an | | | | enemies and the strength of his race. |
| over reliance on individual military capabilities. | | | | |