| Dark cavern is a video game that positions you in the | | | | the robots seem to become less stupid, and they are |
| maze filled with shooting robots, blobs, and crawling | | | | then able to shoot in many directions, they are able to |
| spiders. The game has two kinds of robots. The | | | | rotate their heads and they become a real threat. At |
| "normal" robots will creep up on you from behind, and | | | | this point your best strategy would be to stay behind |
| the "two headed" robots who will always see when | | | | them or to shoot and then run for cover. |
| you are coming. The intensity of the game is said to | | | | Although your bullets are limited, you will occasionally |
| be amount the highest of any of the 2600 maze | | | | see a gun appear in the maze and it will provide you |
| game. | | | | with more bullets, but only if you can grab it in time. |
| In the game, the robots are able to continue shooting, | | | | During the game, the spiders try to paralyze you while |
| even after they have been shot, and this will require | | | | the wavy blobs will try to steal you bullets, but since |
| that their opponents use a technique of shooting at | | | | these two creatures do not carry points, and move |
| them and then quickly ducking for cover. Still yet | | | | very slowly, it is best to ignore them whenever you |
| another feature of the game is the fact that a play | | | | can. |
| can use up all his bullets but is able to renew his supply | | | | As with many similar maze games, in dark cavern the |
| by grabbing gun icons when they periodically appear. | | | | player continues moving until he collides with a wall. It |
| The spiders in the game will try to paralyze you, while | | | | may be difficult to do that if the player has to shoot |
| the blobs will take away your ammunition, so a player's | | | | and duck to avoid being shot. As with other games, |
| only strategy would be to shoot everything in his sight. | | | | death will happen if the player becomes trapped in a |
| The animation of the dark cavern game is quite | | | | corner and finds himself surrounded by the enemy on |
| smooth, and the graphics are plain. | | | | all sides. This happens also in dark cavern. |
| The challenge of the game is reduced somewhat by | | | | The maze of the game never changes so it may |
| the fact that it provides a generous supply of lives. | | | | sometimes appear that no progress is being made in |
| First you will start off with five lives, and then you will | | | | the game. |
| get more pretty regularly as the games proceeds. | | | | Dark cavern is based on the simplest ideas among |
| The robots appear to be quite stupid and simple, at the | | | | video games - the concept of the maze game. There |
| start of the game. Their movement is slow and they | | | | are tricks that can be learned to achieve a score of |
| will only shoot directly in front of them. However that | | | | more than 200,000 points. To try to figure how would |
| changes when the score get to about25, 000. Then | | | | add interest to the game. |